HC Wainwright Has Negative Forecast for SLE Q4 Earnings

Super League Enterprise, Inc. (NASDAQ:SLEFree Report) – Investment analysts at HC Wainwright decreased their Q4 2024 earnings per share estimates for shares of Super League Enterprise in a report issued on Wednesday, November 20th. HC Wainwright analyst S. Buck now forecasts that the company will post earnings per share of ($0.25) for the quarter, down from their previous estimate of ($0.05). HC Wainwright has a “Buy” rating and a $2.00 price objective on the stock. The consensus estimate for Super League Enterprise’s current full-year earnings is ($1.30) per share. HC Wainwright also issued estimates for Super League Enterprise’s FY2025 earnings at ($1.15) EPS.

Separately, Maxim Group reduced their price objective on shares of Super League Enterprise from $4.00 to $3.00 and set a “buy” rating for the company in a research report on Monday, October 14th.

Read Our Latest Report on SLE

Super League Enterprise Price Performance

Shares of SLE stock opened at $0.54 on Monday. The firm has a 50-day moving average of $0.84 and a 200-day moving average of $1.02. Super League Enterprise has a one year low of $0.50 and a one year high of $2.84. The company has a market cap of $7.03 million, a P/E ratio of -0.10 and a beta of 1.87.

Institutional Investors Weigh In On Super League Enterprise

A hedge fund recently bought a new stake in Super League Enterprise stock. Murchinson Ltd. purchased a new position in shares of Super League Enterprise, Inc. (NASDAQ:SLEFree Report) in the 1st quarter, according to the company in its most recent 13F filing with the SEC. The firm purchased 250,000 shares of the company’s stock, valued at approximately $538,000. Murchinson Ltd. owned about 3.84% of Super League Enterprise as of its most recent SEC filing. Hedge funds and other institutional investors own 2.06% of the company’s stock.

Super League Enterprise Company Profile

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Super League Enterprise, Inc creates and publishes content and media solutions across immersive platforms in the United States and internationally. The company offers access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. It also provides a range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic and energized programs.

See Also

Earnings History and Estimates for Super League Enterprise (NASDAQ:SLE)

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